I am working on a project to build a simulator for flying school use, mainly for aerobatic training and practice. Planning for virtual reality headset, CLS-P control column and CLS-E rudder.
For the software, I need to decide between X plane 11 and Aerofly FS2. Does anybody here have a view on which would be best for aerobatics with VR?
With X plane 11 I understand you can make the trim work realistically (variable neutral point) by making alterations in plane maker.
Can you also make the trim work realistically in Aerofly FS2, and if so how is it done?
I would recommend X-Plane, because the interface to Aerofly is not released yet
Only hardware trim will work with Aerofly
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